I tweeted that at bedtime on Friday my just-7 daughter had asked 'How do I know this world isn't fake?'
It struck a chord with many of you. In fact I'd hazard a guess to say that it was the single most retweeted thing I've ever published (not said, mind, she said it).
And it's not the first time she has launched into the existential.
A couple of years back she hit me with both: 'if God made everything, who made God'? And on getting into numbers: 'I want to know what is the last number on the number line '
Out of the mouths of babes...
I'd like to think my daughter is spectacularly clever or oh so unique.
But the fact is most of our kids ask questions like this. A lot.
The tragedy is that as we grow up we stop.
A former philosophy professor of mine once described philosophy as 'maintaining the sense of wonder'.
It's a sense of wonder about the world we are all born with.
A sense of wonder we would all do well to try to rekindle.
Happy thinking.
Showing posts with label daughter. Show all posts
Showing posts with label daughter. Show all posts
Sunday, December 11, 2011
Saturday, April 12, 2008
The definition of user-friendly. It ain't digital
My 3-year-old daughter took her first ride on a bicycle today. Here's a picture of her doing it. I didn't tell her where to put her hands, or how to make herself go forward, or how to steer. And when I fitted a bell she needed no instruction either.I showed her once how to brake. She never needed to ask again. And she was off at a pace that had me jogging to keep up at times.
Makes me question how relative the term 'user-friendly' is - particularly for those of us who work in the digital space.
I've often said 'user-friendly is as use-friendly does', by which I mean eBay ain't user friendly but if you want to build an auction site you'd best make it work in a very similar way because it is how we have learned what user friendly is as far as auctions are concerned.
ITune is another example. User friendly? Is it hell. You've just learned how to use it and so anyone who wants to rival it has to take into account that it's the defacto way we interact with our music.
But a bicycle? Needs no explanation. And mechanical things are so good at that. So what is it that mechanical engineers and designers understand about us that digital designers regularly fail to?
Could it be that they put the human interface first?
What are the most user friendly devices you can think of? I'll make a wild guess that none of them are either electrical or digital.
A door perhaps, a seat? If you know of a digital service that can match the simplicity or effectiveness of a device from the mechanical world please do share...
This is not to say that mechanical design is always right, simple to point out that nothing digital has yet been as right as the best of the mechanical.
Hurrah for the humble bicycle.
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The rate of change is so rapid it's difficult for one person to keep up to speed. Let's pool our thoughts, share our reactions and, who knows, even reach some shared conclusions worth arriving at?